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Side-kick releases free mini games for Ultrabooks

Side-kick has released for Intel® three free mini games for its Ultrabook™ line, featuring motion and touch interfaces.


Side-Kick presenting at IFA

At IFA Side-kick will be showing new games for the 2nd generation of Intel's Ultrabooks. More information on that soon

Side-Kick - A Premiere Developer of Games with Seamless Controls 

Side-Kick is a family and mid-core games development studio. We specialize in games that use human gestures, motions and touch as the game's controllers. Side-Kick was created by veteran gaming industry entrepreneurs. Since its inception, it created games for the Xbox360 Kinect, PCs and tablets for publishers and technology makers.

Side-Kick’s close ties with motion control technology pioneers and core technology providers, as well as unparalleled hands-on development experience, provide the company with unique access to faster development cycles and the ability to create ground-breaking games.

At Side-Kick, we strive for perfection. We have been working on developing motion games geared for various platforms, since 2007. We have found that the design and the development of games and application with motion interfaces require considerable expertise.

Side-Kick is backed by Wekix, Kima Ventures, Jasmine Group, Celartem and private investors. For more information, please contact usThis e-mail address is being protected from spambots. You need JavaScript enabled to view it. .

Contact Side-Kick

We have been reading, watching, and hearing players from all over the world having issues with Hiro and his movements in the game "Mini NInjas Adventures", allow us to clear that up for you!

For those out there who are having a difficulty play through with Hiro and his mystical ninja adventure, here are a few key points in this otherwise straight through explanation of the video. 

  1. Stand straight at the camera, don't turn to the side when using your bow and arrows. Kinects needs to register all of you, not just half. So don't be fancy and just stand straight ahead at the camera.

  2. When reaching over your shoulder to get either the sword or the bow, do not put your hands behind your back, shoulder, or head. Again, Kinect needs to catch all of you, and it can't really do that when your hand has suddenly vanished.

  3. Have fun!

Just remember, you are dealing with a kinect that is sensitive and would much rather see the player as a whole and not just a half.